Press Kit A Lion and Otter Studios game

All Hands

Every overrun branch is a growth opportunity.

Reshape the battlefield and reroute thousands of energy-drink-mutated "customers" through sponsor-brand kill pipelines in this corporate-satire tower-defence roguelite.

Demo 27 August 2026 · Press preview access

The pitch

You are a mid-level manager working for the Meridian Wellness Group. The drink your corporation makes may have had some well-documented side effects, and now hordes of angry customers are coming to give you their feedback in person.

All Hands drops you over a procedurally generated branch site and gives you control of the route. Raise walls, reshape terrain and commit disposable infrastructure to divert the crowd into a kill pipeline, then rebuild the plan when thousands of customers start chewing through it.

How a shift goes

Place and aim sponsor-brand defences, build facilities and alter the approaches to your regional HQ. Kills pay operating cash for upgrades that carry across the shift. Demand spikes keep escalating until the branch is overrun, so every run becomes a larger, stranger routing machine before it finally breaks.

Between shifts

A lost branch is filed as a growth opportunity which pays out career points toward a sprawling Corporate Career web of permanent upgrades. Push the web far enough and you can trigger a Corporate Restructuring: it wipes the build and banks the progress as Equity, a permanent currency you spend on cross-era Corporate Divisions. Every reset makes the next branch start stronger.

Current press beat · August 2026

Play before the public demo

The public demo launches on 27 August 2026. A pre-release Steam build is available to verified press and creators. Coverage can be recorded, streamed, published and monetized immediately. There is no embargo.

Email us for a preview key.

Also, we have handed turret number 39 to Reddit. The top eligible comment becomes a real, balanced turret in the game, rather than a name, skin or reskin. The competition post is live here.

Features

Rewrite the road

Route engineering at horde scale

Walls, terrain deformation and vulnerable infrastructure let you redirect the approach, compress the crowd and feed weapon geometry.

The crowd responds

Thousands of individual customers

One route decision can peel an enormous living river away from your HQ and into the corridor you prepared for it.

Every branch is new

Procedural biomes

Each shift generates a fresh branch site: green valleys, flooded wetlands, a neon corporate city, an orbital station and more to come, each changing how the crowd flows.

Corporate career

Every loss funds the next branch

Career points fund a sprawling permanent upgrade web, while Corporate Restructuring banks progress as cross-era Equity.

Trailer

Gameplay trailer. Downloadable screenshots, GIFs, logos and factsheet are included in the asset bundle below.

Screenshots

In-engine captures. Click any image to open the viewer.

Download all assets (.zip)

In motion

Short in-engine loops, captured from a live run.

An artillery barrage lands on a crowd of customers in the neon city
Artillery barrage on the neon-city killbox
A sponsor turret shells the customer horde in a green valley
A sponsor turret holds the valley line
An airstrike rakes the customer horde crossing the valley
The airstrike call-in rakes the crowd

The vendor roster

You do not buy turrets; you onboard sponsors. The current build contains 38 turret and defence designs across 15 brands, and one sponsor can carry a whole product line.

CivixSteady autofire · support Vulcan OrdnanceSplash · incendiary Molasses LogisticsSlow fields · chaining Apex PrecisionLong range · anti-whale Peppr Rapid ResponseFlak bursts Convene Corporate FacilitationPull · knockback Brrgo Cold ChainCryo · frost pylons Lobcorp Indirect SolutionsMortar barrage Longview Heavy IndustriesBallista ReTask Strategic RepurposingWarthog · MLRS Joulely Energy ServicesTesla arcs Redline PhotonicsBeam arrays Touchbase Client EngagementMelee, in person Boundaries™ Personal-Space SolutionsBlocker walls Upward Mobility Strategic DeliveryAirstrikes

The lineup runs from a two-handed All-Hands Meeting that drags a crowd into one spot, to Apex's Golden Parachute anti-whale harpoon, to a Boundaries™ Restraining Order wall and a Touchbase Closer that settles accounts face to face.

Contact

Press & business
[email protected]
Studio
Lion and Otter Studios
Steam
All Hands on Steam
Web
lionandotter.com