The pitch
You are a mid-level manager working for the Meridian Wellness Group. The drink your corporation makes may have had some well-documented side effects, and now hordes of angry customers are coming to give you their feedback in person.
All Hands drops you over a procedurally generated branch site and gives you control of the route. Raise walls, reshape terrain and commit disposable infrastructure to divert the crowd into a kill pipeline, then rebuild the plan when thousands of customers start chewing through it.
How a shift goes
Place and aim sponsor-brand defences, build facilities and alter the approaches to your regional HQ. Kills pay operating cash for upgrades that carry across the shift. Demand spikes keep escalating until the branch is overrun, so every run becomes a larger, stranger routing machine before it finally breaks.
Between shifts
A lost branch is filed as a growth opportunity which pays out career points toward a sprawling Corporate Career web of permanent upgrades. Push the web far enough and you can trigger a Corporate Restructuring: it wipes the build and banks the progress as Equity, a permanent currency you spend on cross-era Corporate Divisions. Every reset makes the next branch start stronger.
Play before the public demo
The public demo launches on 27 August 2026. A pre-release Steam build is available to verified press and creators. Coverage can be recorded, streamed, published and monetized immediately. There is no embargo.
Also, we have handed turret number 39 to Reddit. The top eligible comment becomes a real, balanced turret in the game, rather than a name, skin or reskin. The competition post is live here.
Features
Route engineering at horde scale
Walls, terrain deformation and vulnerable infrastructure let you redirect the approach, compress the crowd and feed weapon geometry.
Thousands of individual customers
One route decision can peel an enormous living river away from your HQ and into the corridor you prepared for it.
Procedural biomes
Each shift generates a fresh branch site: green valleys, flooded wetlands, a neon corporate city, an orbital station and more to come, each changing how the crowd flows.
Every loss funds the next branch
Career points fund a sprawling permanent upgrade web, while Corporate Restructuring banks progress as cross-era Equity.
Trailer
Gameplay trailer. Downloadable screenshots, GIFs, logos and factsheet are included in the asset bundle below.
Screenshots
In-engine captures. Click any image to open the viewer.
In motion
Short in-engine loops, captured from a live run.



The vendor roster
You do not buy turrets; you onboard sponsors. The current build contains 38 turret and defence designs across 15 brands, and one sponsor can carry a whole product line.
The lineup runs from a two-handed All-Hands Meeting that drags a crowd into one spot, to Apex's Golden Parachute anti-whale harpoon, to a Boundaries™ Restraining Order wall and a Touchbase Closer that settles accounts face to face.
Contact
- Press & business
- [email protected]
- Studio
- Lion and Otter Studios
- Steam
- All Hands on Steam
- Web
- lionandotter.com
