Build walls. Blast terrain. Reroute the horde.
The free All Hands demo is coming soon to Steam. Build your own killboxes, redirect thousands of furious customers, and turn each fallen HQ into permanent Career progress.
The public Playtest has closed. Wishlist All Hands on Steam ahead of the demo.
Planning coverage? Contact us about advance demo access. Gameplay coverage may be recorded, streamed and monetized. There is no coverage embargo.
Watch the current trailer or download screenshots, gameplay GIFs, logos and the factsheet.
The pitch
You are a mid-level manager working for the Meridian Wellness Group. The drink your corporation makes may have had some well-documented side effects, and now hordes of angry customers are coming to give you their feedback in person.
All Hands drops you over a procedurally generated branch site and gives you control of the route. Raise walls, reshape terrain and commit disposable infrastructure to divert the crowd into a kill pipeline, then rebuild the plan when thousands of customers start chewing through it.
How a shift goes
Place and aim sponsor-brand defences, build facilities and alter the approaches to your regional HQ. Kills pay operating cash for upgrades that carry across the shift. Demand spikes keep escalating until the branch is overrun, so every run becomes a larger, stranger routing machine before it finally breaks.
Between shifts
A lost branch is filed as a growth opportunity which pays out career points toward a sprawling Corporate Career web of permanent upgrades. Push the web far enough and you can trigger a Corporate Restructuring: it wipes the build and banks the progress as Equity, a permanent currency you spend on cross-era Corporate Divisions. Every reset makes the next branch start stronger.
Features
Route engineering at horde scale
Walls, terrain deformation and vulnerable infrastructure let you redirect the approach, compress the crowd and feed weapon geometry.
Thousands of individual customers
One route decision can peel an enormous living river away from your HQ and into the corridor you prepared for it.
Procedural biomes
Each shift generates a fresh branch site: green valleys, flooded wetlands, a neon corporate city, an orbital station and more to come, each changing how the crowd flows.
Every loss funds the next branch
Career points fund a sprawling permanent upgrade web, while Corporate Restructuring banks progress as cross-era Equity.
Trailer
The current official trailer. Screenshots, gameplay GIFs, logos, the trailer thumbnail and a factsheet are available in the press kit.
Watch on YouTube | Download trailer thumbnail (.png)
Download the current trailer (.mp4, 720p, 30 fps, 23 MB). For a 1080p master or additional footage, contact our press inbox. You may re-upload, edit and monetize the trailer when covering All Hands.
Screenshots
In-engine captures. Click any image to open the viewer.
In motion
Short in-engine loops, captured from a live run. Download artillery GIF, download valley GIF, or download airstrike GIF.



The vendor roster
You do not buy turrets; you onboard sponsors. The current build contains 38 turret and defence designs across 15 brands, and one sponsor can carry a whole product line.
The lineup runs from a two-handed All-Hands Meeting that drags a crowd into one spot, to Apex's Golden Parachute anti-whale harpoon, to a Boundaries™ Restraining Order wall and a Touchbase Closer that settles accounts face to face.
Contact
- Press & business
- [email protected]
- Studio
- Lion and Otter Studios
- Steam
- All Hands on Steam
- Web
- lionandotter.com
